Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

June 25, 2010

Free Fun: A Review of jvgs

A few days ago on the xkcd fora I discovered a free game with a similar minimalistic artistic style to the xkcd comics. This game is called jvgs.

JVGS is a free, open source platformer for the PC, Mac and Various Linux distributions. In jvgs you play as a poet trapped in a dangerous world that is fading away. All that is left are broken streams of thoughts that tell the story. The story that is told by these streams of thoughts are the poet's memories of the past and also tell of his sadness as the world that he once knew begins to fade away into nothingness.

The game has a simple system for controls. The left and right keys move you left and right respectively, while space bar allows you to jump and the left Ctrl button allows you to use weapons and abilities. The controls are fairly responsive however they can easily get you killed if you miss your jump by just a wee bit. If you die in this game you are sent back to the title screen where you can choose to quit the game, when you come back after closing the game out what level you are on is saved, or you can try that level again.

The levels are all fairly short and range in difficulty from "so easy i could do this in my sleep" to "facesmashing into the keyboard hardness". All the levels contain platforms which are formed by the poetry, and yes you can fall between words to your death. I have only became stuck in between letters once in the multiple times I have beat this game. In each of the levels you have to reach the end which is a shape that will lift you up to the next level. The level objectives vary from killing your way across the level, to collecting objects to a boss fight against a giant fanged pacmanesque monster.

To kill an enemy you must jump on it, like in Super Mario, or use a weapon on it such as the grenade or throwing knife. The main enemies in the game are these rodent like creatures, which can be quite lethal if you miss your jump, crabs that move around in no particular pattern at high speeds, porcupines that if you jump on them you will be impaled to your death, velociraptors, strange flying creatures and venus fly trap monsters that you must jump over top of.

JVGS's soundtrack consists of tracks from Nine Inch Nail's Ghost I-IV album which consists solely of instrumental music. The music greatly adds to the melancholic atmosphere throughout the game. The game has not much for sound effects other then when you crush your enemies, when you use equipment and when you die.

I would recommend jvgs to anyone who enjoys the xkcd webcomic and platformers. It is a fun, simple and quick game that takes about a half hour to beat on your first playthrough if you are not a god at platformers. This is a beautiful game with a unique minimalistic art style and excellent poetry.

June 7, 2010

The Rise of Microtransactions

Ah microtransactions, the dreaded word of many MMO players in the west. Nowadays a growing number of high quality MMO's are going free to play and will be paid for by microtransactions. The latest game which is adopting this growing trend is Turbine's Lord of the Rings Online which will be going free to play this fall. This is not a surprising move for Turbine as they already have another free to play MMO in the market as well, Dungeons and Dragons Online.

Other MMO's such as Aika online are already a free to play game with a microtransaction system which will be opened soon. This is a growing trend which will most likely change the western MMO markets into one that is similar to Asia's.

However many gamers would rather pay a subscription then use microtransactions. These gamers have a personal philosophy of believing that all features of a game should come with with the subscription and players should not be given advantages due to being able to spend real money to buy ingame bonuses.

However many of these microtransactions are purely cosmetic or give extremely small advantages. Let's take World of Warcraft, the largest MMO in the world currently, for an example. In WoW there are microtransactions for small cosmetic changes, such as race, name, gender, and faction changes, ingame non combat pets, and mounts.

The largest barrier that is slowing the process of changing the payment systems to that of microtransactions is the prevailing fear among gamers that people with money will be able to simply buy their way to getting the best gear. However the direction of current microtransaction based games is going is that they will primarily be used for cosmetic changes. The only way someone can buy their way to the top is by buying gold or other people's characters, which is often against the rules of many MMOs.

In the end only time can tell if whether the the microtransaction payment method will become big outside of Asia. However, judging by the increase of microtransaction MMOs entering the western markets it appears that this growing trend may become the next main method.

June 1, 2010

This Week's Releases

Note: All releases came out on June 1st unless otherwise noted.

XBOX 360
Bass Pro Shops: The Hunt
Backbreaker
Alpha Protocol
Call of Duty: Modern Warfare 2 Resurgence Pack (June 3rd)

PS3
Backbreaker
Alpha Protocol
Planet Minigolf

PS2
syphon Filter: Logan's Shadow

PC
The Sims 3: Ambitions
Alpha Protocol

Wii
Bass Pro Shops: The Hunt

PSP
Nothing

DS
Diamond Trust of London
Wizardology

May 24, 2010

This Week's Releases

Note: All releases came out on May 25 unless otherwise marked.

XBOX 360
UFC Undisputed 2010
Blur

PS3
UFC Undisputed 2010
Blur
ModNation Racers
Söldner-X 2: Final Prototype

PC
Blur
EVE OnLine: Tyrannis (May 26)

Wii
Super Mario Galaxy 2 (May 23)
Let's Play Ballerina
Söldner-X 2: Final Prototype

PSP
Hexyz Force
ModNation Racers

DS
Club Penguin: Elite Penguin Force: Herbert's Revenge
Dawn of Heroes

May 17, 2010

This Week's Releases

Note: Unless marked otherwise all releases came out on May 18, 2010.

XBOX 360
Attack of the Movies 3D
Split Second
Shrek Forever After
Alan Wake
Prince of Persia: The Forgotten Sands
Red Dead Redemption

PS3
Split Second
Shrek Forever After
Prince of Persia: The Forgotten Sands
Red Dead Redemption

PC
Runaway: A Twist of Fate
Split Second
Lost Planet 2
Legio (May 21)

Wii
Bit.Trip Runner (May 17)
Trackamnia (May 17)
Shrek Forever After
Prince of Persia: The Forgotten Sands
Attack of the Movies 3D
Trauma Team

PSP
Prince of Persia: The Forgotten Sands

DS
Trackmania DS 2 (May 17)
Shrek Forever After
Prince of Persia: The Forgotten Sands
Blue Dragon: Awakened Shadow

May 11, 2010

This Week's Releases

After taking a week off of posting to work with some internal issues I have came up with a new idea for a new weekly segment, This Week's Releases.

All of this week's releases were released on May 11, 2010.

XBOX 360
-Batman: Arkham Asylum Game of the Year Edition
-Lost Planet 2
-Skate 3

PS3
-Batman: Arkham Asylum Game of the Year Edition
-Lost Planet 2
-Skate 3
-3D Dot Game Heroes

Absolutely nothing for the Wii

PC
-Age of Conan: Rise of the Godslayer

PSP
-Naruto Shippuden: Ultimate Ninja Heroes 3

DS
-Puzzle Quest 2