December 7, 2010

An End to the Dark Ages, A Renaissance Begins

An important note before I write this article. I am a hypocrite who does not keep his word and actively supports Blizz-Activision despite feeling very horrified by doing so.

So about a month ago I came back to WoW after my 15 month hiatus. I levelled my rogue to 80 (my 3rd 80) and started to level up a shaman. WoW has been in a dark age for the past 2 years, Blizzard has made some bad decisions that has hurt the growth of the playerbase. In fact the amount of subscribers only increased by 500 000 during Wrath of the Lich King, compared to the millions of new players that joined during the Burning Crusade, WoW's first expansion that's nothing. Mnay people unsubscribed their accounts during this time in fact I know many people in real life who quit because of WotLK. Today howerver the renaissance can begin. Cataclysm has came out and if it stays liek the beta then we shouldn't have to worry about the appeasment of the vocal minority.

During WotLK Blizzard made some poor decisions, Naxxramas 2.0 for example, the only raid dungeon for over 6 months with trivial content and was cleared immediately. The badge system because nothing says that you earned your shiny epics better then doing the short, easy, boring heroic dungeons. Let us also forget Blizz's lovely policy of bring the player, not the class. THanks to this adage Blizz was able top design encounters by only focusing on ranged DPS, mellee DPS, tanking and healing, instead of the 30 individual specializations of players.

But let us not forget the good things, yes there were good things that came to WoW from WotLK. The quests were phenominal, I had never quite enjoyed leveling until I played WotLK. Phasing is a brilliant new idea that came into WoW and has caused the world to feel a bit more dynamic due to player interaction via quests. FInally there was Ulduar. Considered to be the best raid of all time Ulduar managed to create a challenging but doable raid for the general public along with non-binary hardmodes that challenged the most elite players.

WotLK was a mixed bag, full of win and fail but Blizzard has admitted to the mistakes they made in Wrath and have been willing to change the game for the better. Now Blizzard has one final challenge with Cataclysm, whether or not they will bow down to the cries of the vocal entitled casual minority or stand true to their word.

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